Platform
Licensing, fleet size and usage across each Atlas account.
| Customer | Purchased | Subscription | Networks | Nodes | Servers | Players | Storage |
|---|
Live totals. Open one to use its normal dashboard and controls.
| Network | Customer | Groups | Nodes | Servers | Players | Known |
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| Group | Servers | Players |
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| Server | Group | Players |
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Bounce is the share of visits under a minute. Retention is the share of players whose first ever visit to a group fell in this window and who came back to it a day or more later.
| Group | Now | Visits | Players | Playtime | Avg stay | Bounce | Retention |
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The hostname each player connected through, as the proxy saw it. New players is the column worth watching — total arrivals mostly count regulars using the address they always use.
| Domain | Sessions | Players | New players | Avg session |
|---|
Resolved from a truncated address the proxy masks before sending it, so Atlas never receives an address that identifies anyone. Ping is the median for that country — a large one next to real player numbers is a region worth putting a node in.
| Country | Sessions | Players | New players | Avg session | Median ping |
|---|
IP Geolocation by DB-IP, free under CC BY 4.0.
Average players online for each hour of the week.
Of the players whose first ever visit was this long ago or more, the share who returned at least that many days later. Players who joined too recently to have had the chance are left out rather than counted as lost.
Every session in the range by length. A pile on the left is people arriving and immediately leaving, which an average session time hides.
The Minecraft version each client spoke, as the proxy read it from the handshake. This is what a version bump would cost you.
| Client version | Sessions | Players | Share |
|---|
| Player | From | Client | Favourite group | Sessions | Playtime | First seen | Last seen |
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| Server | Group | Node | Port | State | Status | CPU | Memory | Actions |
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World data for persistent servers, uploaded directly from the node into your Atlas storage allowance. A restore verifies the archive before it stops the server.
Schedules apply to every persistent server in the group. Old scheduled backups are removed after the number you keep; manual backups are never removed by a schedule.
| Group | Automatic | Every | Keep | Last run | Next run | Action |
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| Server | Group | Created | Type | State | Size | Actions |
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| Name | Address | Agent | Cores | Host CPU | Host Memory | State | Runs | Actions |
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| Group | Runs | Player slots per server |
New servers go to which node |
Players join which server |
Servers minimum / maximum |
Templates applied in order |
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The server-list entry and tab list every proxy shows. Saving applies to running proxies straight away — no restart, and no editing a template.
Player routing and automation commands provided by the Atlas plugin on game servers. Changes apply while servers are running; proxies never register these commands.
/atlas transferTo <player> <group> — moves one player from this server.
/atlas setStatus <status> — changes this server's Atlas status.
/atlas transferPartyTo <player>,<player> <group> — reserves one
destination for the whole party and moves them together.
Minecraft legacy colours are supported, including &7 and
&c. Leave a success message blank to send no confirmation.
The console output of servers that have finished, kept after the server itself is gone. A live server's console is on the Servers page; this is everything that already ended.
| Server | Group | Ended | Lived | How | Exit | Lines | Size | Log |
|---|
Fake players that stand in a lobby and send people somewhere. Place them in game; everything else is edited here. Saving reaches running servers straight away — no restart.
| NPC | Group | Where | Left click | Right click |
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Use these in the NPC name and in hologram lines. Values come from the
plugin's local Atlas cache and refresh automatically. Replace
<group> with a group name. Colour codes work in both: Atlas draws
the name above the NPC rather than using the white player nameplate.
They will get an email with a link. If they do not have an Atlas account yet, it walks them through creating one — their own account stays separate and free.
The invitation was created, but Atlas could not send the email. Pass this link on yourself — it works once and expires in seven days.
| Name | Role | Since | Actions |
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| Role | Invited by | Expires | Actions |
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A licence lets one machine attach to your network and run servers. Atlas does not charge for players, slots, or servers — only for the machines you attach.
The machine needs Docker and a public address the proxy can reach.
There are no groups yet, so there is nothing to choose. A restricted node with nothing selected runs nothing at all.
This decides where the controller puts the next server. Servers already running here keep running — restricting a node never disconnects anyone.
Stops every server in the group and removes them. Worlds set to be kept are kept; the name becomes free to use again.
Console access and server controls follow this. A role limited to some groups cannot see the others at all.
Run this on the machine you want to attach, as root. It installs the Atlas agent and joins it to your network.
The token in that command is single-use and expires. If it does, close this and choose Add a node again — nothing is wasted, and your licence is not consumed until a machine actually attaches.
Presets configure the image and server type. Atlas installs the matching Paper, Velocity or BungeeCord plugin automatically; it is not a template file.
| Name | Size |
|---|
Drop files here
Uploads go into the server directory.
Assigned groups:
| Version | Files | Servers running | Published |
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Servers keep the version they started with. Recreate a group's servers to move them onto the newest one.
Deleting also removes every Minecraft server using this template, including its container and world data. Shared template files may remain in artifact storage.